home *** CD-ROM | disk | FTP | other *** search
- EXPORTS
- glAccum=_glAccum@8
- glAlphaFunc=_glAlphaFunc@8
- glAreTexturesResident=_glAreTexturesResident@12
- glAreTexturesResidentEXT=_glAreTexturesResidentEXT@12
- glArrayElement=_glArrayElement@4
- glArrayElementEXT=_glArrayElementEXT@4
- glBegin=_glBegin@4
- glBindTexture=_glBindTexture@8
- glBindTextureEXT=_glBindTextureEXT@8
- glBitmap=_glBitmap@28
- glBlendColorEXT=_glBlendColorEXT@16
- glBlendEquationEXT=_glBlendEquationEXT@4
- glBlendFunc=_glBlendFunc@8
- glCallList=_glCallList@4
- glCallLists=_glCallLists@12
- glClear=_glClear@4
- glClearAccum=_glClearAccum@16
- glClearColor=_glClearColor@16
- glClearDepth=_glClearDepth@8
- glClearIndex=_glClearIndex@4
- glClearStencil=_glClearStencil@4
- glClipPlane=_glClipPlane@8
- glColor3b=_glColor3b@12
- glColor3bv=_glColor3bv@4
- glColor3d=_glColor3d@24
- glColor3dv=_glColor3dv@4
- glColor3f=_glColor3f@12
- glColor3fv=_glColor3fv@4
- glColor3i=_glColor3i@12
- glColor3iv=_glColor3iv@4
- glColor3s=_glColor3s@12
- glColor3sv=_glColor3sv@4
- glColor3ub=_glColor3ub@12
- glColor3ubv=_glColor3ubv@4
- glColor3ui=_glColor3ui@12
- glColor3uiv=_glColor3uiv@4
- glColor3us=_glColor3us@12
- glColor3usv=_glColor3usv@4
- glColor4b=_glColor4b@16
- glColor4bv=_glColor4bv@4
- glColor4d=_glColor4d@32
- glColor4dv=_glColor4dv@4
- glColor4f=_glColor4f@16
- glColor4fv=_glColor4fv@4
- glColor4i=_glColor4i@16
- glColor4iv=_glColor4iv@4
- glColor4s=_glColor4s@16
- glColor4sv=_glColor4sv@4
- glColor4ub=_glColor4ub@16
- glColor4ubv=_glColor4ubv@4
- glColor4ui=_glColor4ui@16
- glColor4uiv=_glColor4uiv@4
- glColor4us=_glColor4us@16
- glColor4usv=_glColor4usv@4
- glColorMask=_glColorMask@16
- glColorMaterial=_glColorMaterial@8
- glColorPointer=_glColorPointer@16
- glColorPointerEXT=_glColorPointerEXT@20
- glCopyPixels=_glCopyPixels@20
- glCopyTexImage1D=_glCopyTexImage1D@28
- glCopyTexImage2D=_glCopyTexImage2D@32
- glCopyTexSubImage1D=_glCopyTexSubImage1D@24
- glCopyTexSubImage2D=_glCopyTexSubImage2D@32
- glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT@36
- glCullFace=_glCullFace@4
- glDeleteLists=_glDeleteLists@8
- glDeleteTextures=_glDeleteTextures@8
- glDeleteTexturesEXT=_glDeleteTexturesEXT@8
- glDepthFunc=_glDepthFunc@4
- glDepthMask=_glDepthMask@4
- glDepthRange=_glDepthRange@16
- glDisable=_glDisable@4
- glDisableClientState=_glDisableClientState@4
- glDrawArrays=_glDrawArrays@12
- glDrawArraysEXT=_glDrawArraysEXT@12
- glDrawBuffer=_glDrawBuffer@4
- glDrawElements=_glDrawElements@16
- glDrawPixels=_glDrawPixels@20
- glEdgeFlag=_glEdgeFlag@4
- glEdgeFlagPointer=_glEdgeFlagPointer@8
- glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT@12
- glEdgeFlagv=_glEdgeFlagv@4
- glEnable=_glEnable@4
- glEnableClientState=_glEnableClientState@4
- glEnd=_glEnd@0
- glEndList=_glEndList@0
- glEvalCoord1d=_glEvalCoord1d@8
- glEvalCoord1dv=_glEvalCoord1dv@4
- glEvalCoord1f=_glEvalCoord1f@4
- glEvalCoord1fv=_glEvalCoord1fv@4
- glEvalCoord2d=_glEvalCoord2d@16
- glEvalCoord2dv=_glEvalCoord2dv@4
- glEvalCoord2f=_glEvalCoord2f@8
- glEvalCoord2fv=_glEvalCoord2fv@4
- glEvalMesh1=_glEvalMesh1@12
- glEvalMesh2=_glEvalMesh2@20
- glEvalPoint1=_glEvalPoint1@4
- glEvalPoint2=_glEvalPoint2@8
- glFeedbackBuffer=_glFeedbackBuffer@12
- glFinish=_glFinish@0
- glFlush=_glFlush@0
- glFogf=_glFogf@8
- glFogfv=_glFogfv@8
- glFogi=_glFogi@8
- glFogiv=_glFogiv@8
- glFrontFace=_glFrontFace@4
- glFrustum=_glFrustum@48
- glGenLists=_glGenLists@4
- glGenTextures=_glGenTextures@8
- glGenTexturesEXT=_glGenTexturesEXT@8
- glGetBooleanv=_glGetBooleanv@8
- glGetClipPlane=_glGetClipPlane@8
- glGetDoublev=_glGetDoublev@8
- glGetError=_glGetError@0
- glGetFloatv=_glGetFloatv@8
- glGetIntegerv=_glGetIntegerv@8
- glGetLightfv=_glGetLightfv@12
- glGetLightiv=_glGetLightiv@12
- glGetMapdv=_glGetMapdv@12
- glGetMapfv=_glGetMapfv@12
- glGetMapiv=_glGetMapiv@12
- glGetMaterialfv=_glGetMaterialfv@12
- glGetMaterialiv=_glGetMaterialiv@12
- glGetPixelMapfv=_glGetPixelMapfv@8
- glGetPixelMapuiv=_glGetPixelMapuiv@8
- glGetPixelMapusv=_glGetPixelMapusv@8
- glGetPointerv=_glGetPointerv@8
- glGetPointervEXT=_glGetPointervEXT@8
- glGetPolygonStipple=_glGetPolygonStipple@4
- glGetString=_glGetString@4
- glGetTexEnvfv=_glGetTexEnvfv@12
- glGetTexEnviv=_glGetTexEnviv@12
- glGetTexGendv=_glGetTexGendv@12
- glGetTexGenfv=_glGetTexGenfv@12
- glGetTexGeniv=_glGetTexGeniv@12
- glGetTexImage=_glGetTexImage@20
- glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16
- glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16
- glGetTexParameterfv=_glGetTexParameterfv@12
- glGetTexParameteriv=_glGetTexParameteriv@12
- glHint=_glHint@8
- glIndexMask=_glIndexMask@4
- glIndexPointer=_glIndexPointer@12
- glIndexPointerEXT=_glIndexPointerEXT@16
- glIndexd=_glIndexd@8
- glIndexdv=_glIndexdv@4
- glIndexf=_glIndexf@4
- glIndexfv=_glIndexfv@4
- glIndexi=_glIndexi@4
- glIndexiv=_glIndexiv@4
- glIndexs=_glIndexs@4
- glIndexsv=_glIndexsv@4
- glIndexub=_glIndexub@4
- glIndexubv=_glIndexubv@4
- glInitNames=_glInitNames@0
- glInterleavedArrays=_glInterleavedArrays@12
- glIsEnabled=_glIsEnabled@4
- glIsList=_glIsList@4
- glIsTexture=_glIsTexture@4
- glIsTextureEXT=_glIsTextureEXT@4
- glLightModelf=_glLightModelf@8
- glLightModelfv=_glLightModelfv@8
- glLightModeli=_glLightModeli@8
- glLightModeliv=_glLightModeliv@8
- glLightf=_glLightf@12
- glLightfv=_glLightfv@12
- glLighti=_glLighti@12
- glLightiv=_glLightiv@12
- glLineStipple=_glLineStipple@8
- glLineWidth=_glLineWidth@4
- glListBase=_glListBase@4
- glLoadIdentity=_glLoadIdentity@0
- glLoadMatrixd=_glLoadMatrixd@4
- glLoadMatrixf=_glLoadMatrixf@4
- glLoadName=_glLoadName@4
- glLogicOp=_glLogicOp@4
- glMap1d=_glMap1d@32
- glMap1f=_glMap1f@24
- glMap2d=_glMap2d@56
- glMap2f=_glMap2f@40
- glMapGrid1d=_glMapGrid1d@20
- glMapGrid1f=_glMapGrid1f@12
- glMapGrid2d=_glMapGrid2d@40
- glMapGrid2f=_glMapGrid2f@24
- glMaterialf=_glMaterialf@12
- glMaterialfv=_glMaterialfv@12
- glMateriali=_glMateriali@12
- glMaterialiv=_glMaterialiv@12
- glMatrixMode=_glMatrixMode@4
- glMultMatrixd=_glMultMatrixd@4
- glMultMatrixf=_glMultMatrixf@4
- glNewList=_glNewList@8
- glNormal3b=_glNormal3b@12
- glNormal3bv=_glNormal3bv@4
- glNormal3d=_glNormal3d@24
- glNormal3dv=_glNormal3dv@4
- glNormal3f=_glNormal3f@12
- glNormal3fv=_glNormal3fv@4
- glNormal3i=_glNormal3i@12
- glNormal3iv=_glNormal3iv@4
- glNormal3s=_glNormal3s@12
- glNormal3sv=_glNormal3sv@4
- glNormalPointer=_glNormalPointer@12
- glNormalPointerEXT=_glNormalPointerEXT@16
- glOrtho=_glOrtho@48
- glPassThrough=_glPassThrough@4
- glPixelMapfv=_glPixelMapfv@12
- glPixelMapuiv=_glPixelMapuiv@12
- glPixelMapusv=_glPixelMapusv@12
- glPixelStoref=_glPixelStoref@8
- glPixelStorei=_glPixelStorei@8
- glPixelTransferf=_glPixelTransferf@8
- glPixelTransferi=_glPixelTransferi@8
- glPixelZoom=_glPixelZoom@8
- glPointSize=_glPointSize@4
- glPolygonMode=_glPolygonMode@8
- glPolygonOffset=_glPolygonOffset@8
- glPolygonOffsetEXT=_glPolygonOffsetEXT@8
- glPolygonStipple=_glPolygonStipple@4
- glPopAttrib=_glPopAttrib@0
- glPopClientAttrib=_glPopClientAttrib@0
- glPopMatrix=_glPopMatrix@0
- glPopName=_glPopName@0
- glPrioritizeTextures=_glPrioritizeTextures@12
- glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT@12
- glPushAttrib=_glPushAttrib@4
- glPushClientAttrib=_glPushClientAttrib@4
- glPushMatrix=_glPushMatrix@0
- glPushName=_glPushName@4
- glRasterPos2d=_glRasterPos2d@16
- glRasterPos2dv=_glRasterPos2dv@4
- glRasterPos2f=_glRasterPos2f@8
- glRasterPos2fv=_glRasterPos2fv@4
- glRasterPos2i=_glRasterPos2i@8
- glRasterPos2iv=_glRasterPos2iv@4
- glRasterPos2s=_glRasterPos2s@8
- glRasterPos2sv=_glRasterPos2sv@4
- glRasterPos3d=_glRasterPos3d@24
- glRasterPos3dv=_glRasterPos3dv@4
- glRasterPos3f=_glRasterPos3f@12
- glRasterPos3fv=_glRasterPos3fv@4
- glRasterPos3i=_glRasterPos3i@12
- glRasterPos3iv=_glRasterPos3iv@4
- glRasterPos3s=_glRasterPos3s@12
- glRasterPos3sv=_glRasterPos3sv@4
- glRasterPos4d=_glRasterPos4d@32
- glRasterPos4dv=_glRasterPos4dv@4
- glRasterPos4f=_glRasterPos4f@16
- glRasterPos4fv=_glRasterPos4fv@4
- glRasterPos4i=_glRasterPos4i@16
- glRasterPos4iv=_glRasterPos4iv@4
- glRasterPos4s=_glRasterPos4s@16
- glRasterPos4sv=_glRasterPos4sv@4
- glReadBuffer=_glReadBuffer@4
- glReadPixels=_glReadPixels@28
- glRectd=_glRectd@32
- glRectdv=_glRectdv@8
- glRectf=_glRectf@16
- glRectfv=_glRectfv@8
- glRecti=_glRecti@16
- glRectiv=_glRectiv@8
- glRects=_glRects@16
- glRectsv=_glRectsv@8
- glRenderMode=_glRenderMode@4
- glResizeBuffersMESA=_glResizeBuffersMESA@0
- glRotated=_glRotated@32
- glRotatef=_glRotatef@16
- glScaled=_glScaled@24
- glScalef=_glScalef@12
- glScissor=_glScissor@16
- glSelectBuffer=_glSelectBuffer@8
- glShadeModel=_glShadeModel@4
- glStencilFunc=_glStencilFunc@12
- glStencilMask=_glStencilMask@4
- glStencilOp=_glStencilOp@12
- glTexCoord1d=_glTexCoord1d@8
- glTexCoord1dv=_glTexCoord1dv@4
- glTexCoord1f=_glTexCoord1f@4
- glTexCoord1fv=_glTexCoord1fv@4
- glTexCoord1i=_glTexCoord1i@4
- glTexCoord1iv=_glTexCoord1iv@4
- glTexCoord1s=_glTexCoord1s@4
- glTexCoord1sv=_glTexCoord1sv@4
- glTexCoord2d=_glTexCoord2d@16
- glTexCoord2dv=_glTexCoord2dv@4
- glTexCoord2f=_glTexCoord2f@8
- glTexCoord2fv=_glTexCoord2fv@4
- glTexCoord2i=_glTexCoord2i@8
- glTexCoord2iv=_glTexCoord2iv@4
- glTexCoord2s=_glTexCoord2s@8
- glTexCoord2sv=_glTexCoord2sv@4
- glTexCoord3d=_glTexCoord3d@24
- glTexCoord3dv=_glTexCoord3dv@4
- glTexCoord3f=_glTexCoord3f@12
- glTexCoord3fv=_glTexCoord3fv@4
- glTexCoord3i=_glTexCoord3i@12
- glTexCoord3iv=_glTexCoord3iv@4
- glTexCoord3s=_glTexCoord3s@12
- glTexCoord3sv=_glTexCoord3sv@4
- glTexCoord4d=_glTexCoord4d@32
- glTexCoord4dv=_glTexCoord4dv@4
- glTexCoord4f=_glTexCoord4f@16
- glTexCoord4fv=_glTexCoord4fv@4
- glTexCoord4i=_glTexCoord4i@16
- glTexCoord4iv=_glTexCoord4iv@4
- glTexCoord4s=_glTexCoord4s@16
- glTexCoord4sv=_glTexCoord4sv@4
- glTexCoordPointer=_glTexCoordPointer@16
- glTexCoordPointerEXT=_glTexCoordPointerEXT@20
- glTexEnvf=_glTexEnvf@12
- glTexEnvfv=_glTexEnvfv@12
- glTexEnvi=_glTexEnvi@12
- glTexEnviv=_glTexEnviv@12
- glTexGend=_glTexGend@16
- glTexGendv=_glTexGendv@12
- glTexGenf=_glTexGenf@12
- glTexGenfv=_glTexGenfv@12
- glTexGeni=_glTexGeni@12
- glTexGeniv=_glTexGeniv@12
- glTexImage1D=_glTexImage1D@32
- glTexImage2D=_glTexImage2D@36
- glTexImage3DEXT=_glTexImage3DEXT@40
- glTexParameterf=_glTexParameterf@12
- glTexParameterfv=_glTexParameterfv@12
- glTexParameteri=_glTexParameteri@12
- glTexParameteriv=_glTexParameteriv@12
- glTexSubImage1D=_glTexSubImage1D@28
- glTexSubImage2D=_glTexSubImage2D@36
- glTexSubImage3DEXT=_glTexSubImage3DEXT@44
- glTranslated=_glTranslated@24
- glTranslatef=_glTranslatef@12
- glVertex2d=_glVertex2d@16
- glVertex2dv=_glVertex2dv@4
- glVertex2f=_glVertex2f@8
- glVertex2fv=_glVertex2fv@4
- glVertex2i=_glVertex2i@8
- glVertex2iv=_glVertex2iv@4
- glVertex2s=_glVertex2s@8
- glVertex2sv=_glVertex2sv@4
- glVertex3d=_glVertex3d@24
- glVertex3dv=_glVertex3dv@4
- glVertex3f=_glVertex3f@12
- glVertex3fv=_glVertex3fv@4
- glVertex3i=_glVertex3i@12
- glVertex3iv=_glVertex3iv@4
- glVertex3s=_glVertex3s@12
- glVertex3sv=_glVertex3sv@4
- glVertex4d=_glVertex4d@32
- glVertex4dv=_glVertex4dv@4
- glVertex4f=_glVertex4f@16
- glVertex4fv=_glVertex4fv@4
- glVertex4i=_glVertex4i@16
- glVertex4iv=_glVertex4iv@4
- glVertex4s=_glVertex4s@16
- glVertex4sv=_glVertex4sv@4
- glVertexPointer=_glVertexPointer@16
- glVertexPointerEXT=_glVertexPointerEXT@20
- glViewport=_glViewport@16
- glWindowPos2dMESA=_glWindowPos2dMESA@16
- glWindowPos2dvMESA=_glWindowPos2dvMESA@4
- glWindowPos2fMESA=_glWindowPos2fMESA@8
- glWindowPos2fvMESA=_glWindowPos2fvMESA@4
- glWindowPos2iMESA=_glWindowPos2iMESA@8
- glWindowPos2ivMESA=_glWindowPos2ivMESA@4
- glWindowPos2sMESA=_glWindowPos2sMESA@8
- glWindowPos2svMESA=_glWindowPos2svMESA@4
- glWindowPos3dMESA=_glWindowPos3dMESA@24
- glWindowPos3dvMESA=_glWindowPos3dvMESA@4
- glWindowPos3fMESA=_glWindowPos3fMESA@12
- glWindowPos3fvMESA=_glWindowPos3fvMESA@4
- glWindowPos3iMESA=_glWindowPos3iMESA@12
- glWindowPos3ivMESA=_glWindowPos3ivMESA@4
- glWindowPos3sMESA=_glWindowPos3sMESA@12
- glWindowPos3svMESA=_glWindowPos3svMESA@4
- glWindowPos4dMESA=_glWindowPos4dMESA@32
- glWindowPos4dvMESA=_glWindowPos4dvMESA@4
- glWindowPos4fMESA=_glWindowPos4fMESA@16
- glWindowPos4fvMESA=_glWindowPos4fvMESA@4
- glWindowPos4iMESA=_glWindowPos4iMESA@16
- glWindowPos4ivMESA=_glWindowPos4ivMESA@4
- glWindowPos4sMESA=_glWindowPos4sMESA@16
- glWindowPos4svMESA=_glWindowPos4svMESA@4
- wglCopyContext=_wglCopyContext@12
- wglCreateContext=_wglCreateContext@4
- wglCreateLayerContext=_wglCreateLayerContext@8
- wglDeleteContext=_wglDeleteContext@4
- wglDescribeLayerPlane=_wglDescribeLayerPlane@20
- wglGetCurrentContext=_wglGetCurrentContext@0
- wglGetCurrentDC=_wglGetCurrentDC@0
- wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20
- wglGetProcAddress=_wglGetProcAddress@4
- wglMakeCurrent=_wglMakeCurrent@8
- wglRealizeLayerPalette=_wglRealizeLayerPalette@12
- wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20
- wglShareLists=_wglShareLists@8
- wglSwapLayerBuffers=_wglSwapLayerBuffers@8
- wglUseFontBitmapsA=_wglUseFontBitmapsA@16
- wglUseFontBitmapsW=_wglUseFontBitmapsW@16
- wglUseFontOutlinesA=_wglUseFontOutlinesA@32
- wglUseFontOutlinesW=_wglUseFontOutlinesW@32
- wglChoosePixelFormat=_wglChoosePixelFormat@8
- wglDescribePixelFormat=_wglDescribePixelFormat@16
- wglGetPixelFormat=_wglGetPixelFormat@4
- wglSetPixelFormat=_wglSetPixelFormat@12
- wglSwapBuffers=_wglSwapBuffers@4
-